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build_manager: use Flash usage summary text for determining build success

Shiv Tyagi vor 11 Monaten
Ursprung
Commit
818d80ad8e
1 geänderte Dateien mit 2 neuen und 4 gelöschten Zeilen
  1. 2 4
      build_manager/progress_updater.py

+ 2 - 4
build_manager/progress_updater.py

@@ -174,10 +174,8 @@ class BuildProgressUpdater:
             return BuildState.ERROR
 
         # Build has finished, check if it succeeded or failed
-        success_message_pos = build_log.find(
-            f"'{build_info.vehicle.lower()}' finished successfully"
-        )
-        if success_message_pos == -1:
+        flash_summary_pos = build_log.find("Total Flash Used")
+        if flash_summary_pos == -1:
             return BuildState.FAILURE
         else:
             return BuildState.SUCCESS